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Author Topic: MountainView  (Read 30795 times)

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Offline tamorr

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Re: MountainView
« Reply #255 on: August 16, 2009, 12:11:08 AM »
No, I want it only in the rail menu, together with the rest of the set :-)
Actually I found it can be done with LEProp... ;-)

Yeah, you could.... however I personally prefer not to use Leprop for that, as some other settings could be changed to something else.... Like budget Items.... It could default to something other than you'd have set prior to it, even though you only change one thing. That's why I use reader for most of my modding, beyond the TE that is, but even then I mod certain parts of it in reader.
   The only thing I use Leprop for is LTEXT description and name, as well sometimes to import an icon. I am starting to import through reader though on that last thing I mentioned.
   I am sorry I mis-understood, but still if you want to use the values in my turorial then by all means... Just delete the values for Civic and Park, as those two go together anyway. Then just add the rail value I believe. Either way if you know how to do it in Leprop and do it that way, just make sure none of your values are changed elsewhere. Always double check everything to make sure they are set correctly, that includes the Rep. # for each property. Some are suppose to be 0 and others to 1 when there is only a single value.
   A just say it as a tip. :)
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
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Offline Paeng

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Re: MountainView
« Reply #256 on: August 16, 2009, 12:39:51 AM »
A just say it as a tip. :)

And most valuable they are ... :-))
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Offline Paeng

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Re: MountainView
« Reply #257 on: August 19, 2009, 05:47:13 PM »
New Industrial Zone

















Table of Contents

« Last Edit: August 23, 2009, 08:11:51 AM by paeng »
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Offline tamorr

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Re: MountainView
« Reply #258 on: August 19, 2009, 06:02:01 PM »
Looks nice.... :) What is that dirt pile lot you have in there...?
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
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Offline Paeng

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Re: MountainView
« Reply #259 on: August 19, 2009, 06:43:32 PM »
What is that dirt pile lot you have in there...?

That's the 'Mitchell-Brinkman_Cement_Corporation' ... so it's not just the cement-pile, but also the building on top with the big parking lot on the left (7x8 all together).
The one below the pile is the 'Alkaline_Pulp_Mill' (8x9), I think it's from the same batter.

They're nice pieces, though if I use those again, I'll re-lot them first ;o))

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Offline Becca

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Re: MountainView
« Reply #260 on: August 19, 2009, 07:48:47 PM »
I finally got the file downloaded, so I could put it on the PLEX.

Offline subbub

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Re: MountainView
« Reply #261 on: August 19, 2009, 07:57:57 PM »
what about the one that is a big hole and looks like a picture?

Offline Becca

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Re: MountainView
« Reply #262 on: August 19, 2009, 08:04:44 PM »
For some reason the freight yard file is not working. As soon as Paeng sends me a new copy, I'll fix it.

Offline Paeng

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Re: MountainView
« Reply #263 on: August 19, 2009, 08:23:24 PM »
what about the one that is a big hole and looks like a picture?

hmmm ... I hope I got you right - you mean the ore mine? That would be
'BLaM - HIDPBistagne_Iron_Ore_Mine' (probably on Stex)
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Offline tamorr

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Re: MountainView
« Reply #264 on: August 19, 2009, 09:07:02 PM »
Nice... I'll have to look that one up... :)   And I do agree it does need a bit of relotting, although at least has the look. :)
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
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Offline Becca

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Re: MountainView
« Reply #265 on: August 19, 2009, 09:34:11 PM »
Ok, now the download is working correctly.

Got the new one uploaded.

Thanks Paeng.

Offline zurrabear

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Re: MountainView
« Reply #266 on: August 20, 2009, 12:10:51 AM »
Wonderful industrial area.  I *really* need to work on that. Mine are just grid after grid of high tech and are really pretty boring; and very inconsistent with the the theme I'm working around now, which is to make an early 20th century American city.


Offline Paeng

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Re: MountainView
« Reply #267 on: August 20, 2009, 07:01:55 AM »
Mine are just grid after grid of high tech and are really pretty boring; and very inconsistent with the the theme I'm working around now, which is to make an early 20th century American city.

Yep, I usually end up with these very clean and orderly ind-zones, too. I find it quite hard to keep that gritty ID look.
On this particular city it went like this:

Made some ID historical, and don't educate too much (first). When IM starts, raise their taxes (a little), same with first interest in IH. Usually then comes a slump in industrial demand, everything focusses on COM. Don't educate too much, still (no university!). Raise your population - suddenly, ind demand (ID and IM) will start up again. Adjust taxes little by little. Slowly there will be a pattern, which area Res goes where to work - so now you can put high education for a certain area only, and you'll get IH again as well - just keep them taxed fairly high, so they don't take over everything ;-)

And of course you need some ploppables, the basic stuff is not so varied. Just keep an eye on the demand, as many ploppables have rather high jobs (thousands)...

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Offline SC4BOY

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Re: MountainView
« Reply #268 on: August 20, 2009, 08:32:47 AM »
Yea, that's a good point.. so many players think their job is to "make everyone rich and fancy".. this doesn't work as they soon find out and then they're dissappointed.. :(  And I admit that the game's advisors don' thelp AT ALL! They actually lead you to do the wrong thing.. that's one of my most critical points about the game..  I now play to control the games distribution.. and keep R$ 50-80% of my population.. and hold R$$$ to no more than 10-15%.. (of course you can make certain tiles "rich" but be sure to supply them with LOTS of R$ from immediately surrounding tiles. This is one of the reasons I think so many beginning players (and more experienced too.. hehe) to think they have to operate with various cheats and demand mods..

Offline Krio

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Re: MountainView
« Reply #269 on: August 20, 2009, 08:58:59 AM »
Once again fine job paeng!