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How to Add Custom Sounds to your Lot Submitted by: Becca [September 06, 2010, 12:39:38 PM] Taking Screenshots in SC4 by Paeng Submitted by: Paeng [September 05, 2010, 07:46:56 AM] Detailed Landscaping by Paeng Submitted by: Paeng [September 03, 2010, 07:39:12 AM] Using smoncrie's Hole Digger Lots To Produce Channels For Transport Networks by Rochefort Submitted by: vab423 [September 01, 2010, 10:55:21 PM] Realistic Highway Junction Tutorial by Rochefort Submitted by: vab423 [August 27, 2010, 11:52:49 PM]
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Topic: MountainView (Read 30796 times)
greenbelt and 2 Guests are viewing this topic.
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« Reply #76 on: June 02, 2009, 10:26:40 PM »
And, yes, the roads, ect, are generally overlay textures. One note, you should delete the original base texture before applying a new one, or you could get bleed through.
I thought as much... I haven't even looked through them like I said... thanks. It is always a leaning experience with LE and the other programs, as well some of the things in reader which I am going to have to know about for certain lots... 
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."Tamorr's LE Lots

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« Reply #77 on: June 03, 2009, 07:01:08 AM »
One note, you should delete the original base texture before applying a new one, or you could get bleed through. Thanks for the link! I missed the keyboard controls, so I had no clue how to manipulate the original items. As I said, last nite it was all trial and error, and some adventure. First I got stymied by the prog apparently freezing up after starting it - then I read in a forum, that this is 'normal', as it may take 20 minutes to read all the plugs. So I emptied my plugfolder and went from there. I guess that doesn't really make sense, so now I have to figure out, what plugs to keep in when patching a particular piece...

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« Reply #78 on: June 03, 2009, 07:33:25 AM »
Uh oh... someone has found LE... yeah I know ... Danger!Danger!Danger! A further step into addiction =:-) Actually you have a very good tutorial right under your nose... on your HD.  thanks for pointing at that!

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« Reply #79 on: June 03, 2009, 07:45:16 AM »
Glad I could help. If you have any more questions, feel free to ask.

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« Reply #80 on: June 03, 2009, 08:30:00 AM »
A little more tweaking, now I'm quite satisfied ... :-) 

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« Reply #81 on: June 03, 2009, 10:37:04 AM »

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« Reply #82 on: June 03, 2009, 10:44:04 AM »
very nice lot.
To help all newbies, including me, can you make a tutorial? just to learn the basics. for example, did you make a new texture? LE im only changing objects places, very basic.
a question.
when you start a rural area, you delete all other lots (like skycrappers, moden buildings, beach , and so on)?? Or is using sc4 selector? I had a problem with the program because I coudnt start the game, got error everytime.

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« Reply #83 on: June 03, 2009, 06:18:32 PM »
A little more tweaking, now I'm quite satisfied ... :-)

No comparision to the original pink pavement version... methinks you would be very pleased with this result.

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« Reply #84 on: June 03, 2009, 07:03:52 PM »
To help all newbies, including me, can you make a tutorial?just to learn the basics. for example, did you make a new texture? LE im only changing objects places, very basic. Whoa, hold on :-)) I'm a complete noob to LE myself, this was the first thing I ever did with that. Long way to go before I can think of making any tutorial on this (I can only explain things well, if I have thorougly understood them, as well as having sufficient practise). But no, I did not make a new texture, just chose one of the basics that are 'for sale' within LE. when you start a rural area, you delete all other lots (like skycrappers, moden buildings, beach , and so on)?  Hmmm - I'm not sure I understand your question ... If I decide to make a rural area, I just start a fresh tile, zone for lots of agriculture and use only low and medium density commercial/residential. And load (parts of) my collection of agricultural/rural plugins, of course. But maybe you mean something else?

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« Reply #85 on: June 03, 2009, 07:10:12 PM »
Still a good change for your first Lot modification. LE gets easier the more it is used...Unless you happen to be a dingbat hanging upside down in a cave, but I know your not as you make and create lovely towns and landscapes in the outskirts.
"I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."Tamorr's LE Lots

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« Reply #86 on: June 03, 2009, 07:24:04 PM »
Riverside District developing fastOverview (rotated 90°, north to the right side)  Entering industrial area from the south  A medium-sized Harbor fronting the main industrial/commercial area  Modern apartments and condominiums  Newly built Marina  Park around the new (and quite expensive) library  A larger hospital was needed to serve the 30.000 Sims Table of Contents
« Last Edit: August 23, 2009, 07:59:17 AM by paeng »

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« Reply #87 on: June 03, 2009, 10:47:07 PM »
 So how are you getting a mix of Maxis and MTP residential? ... because the MTP Res mod changes every lot...

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« Reply #88 on: June 04, 2009, 08:14:16 AM »
So how are you getting a mix of Maxis and MTP residential? ... because the MTP Res mod changes every lot... Well, I'm not sure how that works exactly, but I figure this: 1) MTP-Res suggests 2x5, 3x5 or 5x5, so I guess any other size is up for grabs; 2) I use another additional set (SG-Res), which is probably not caught by the MTP-Guardians.

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« Reply #89 on: June 04, 2009, 08:26:49 AM »
The mtp res mod only blocks the maxis buildings. If you have other sets of res, then they will grow. At least that is how I understood it. Please correct me if I am wrong. I'm a rookie, but I was just reading about that for a small farming town I am working on.
Be a mirror, reflect what is and that is all that is.

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